The way jQuery animate () works is that it uses a timer that periodically fires and invokes a function that updates the DOM to reflect the state of the animation. Typically animations are relatively short and they may cover a fair amount of screen real estate, so I suspect (without confirming) that the timer expires, and is reset, at a fairly high rate to generate a smooth animation. Since your animation takes a long time, you might be able to modify the animate function so that the rate at which the animation proceeds can be set via an option. In your case you’d only need to update every 250ms or so since you’re covering about 3-4 pixels per second, roughly.
Related articles
jQuery: Difference between remove(), empty() and detach() methods
Definition: remove() – Removes all child elements with selected element. In this method
jQuery: Difference between selectors :first, :first-child and :first-of-type
Definition: :first – use this selector to select first element. This selector select
jQuery: Difference between event.preventDefault() method and event.stopPropagation() method
event.preventDetault() method: event.preventDetault() method stops default action of the element, e.g. In preventDefault()
